dxd - dynax driver framework 2.6.0d186
cross platform open source driver development framework
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dx::coreaudio::server::device< pin_t > Member List

This is the complete list of members for dx::coreaudio::server::device< pin_t >, including all inherited members.

circulardx::coreaudio::server::device< pin_t >
clientsdx::coreaudio::server::device< pin_t >
countdx::coreaudio::server::device< pin_t >
create_pins() trydx::coreaudio::server::device< pin_t >inlinevirtual
cycledx::coreaudio::server::device< pin_t >
device(decltype(super::driver)&driver, decltype(super::id)&id)dx::coreaudio::server::device< pin_t >inline
device(decltype(super::driver)&driver, decltype(super::id)&id, const typename super::desc_t &desc)dx::coreaudio::server::device< pin_t >inline
directiondx::coreaudio::server::device< pin_t >
dx_catchall_rethrow() void launch() override trydx::coreaudio::server::device< pin_t >inline
event()=defaultdx::shared::eventprotected
event(const std::string &name)dx::shared::eventinlineprotected
idxdx::coreaudio::server::device< pin_t >
initialize(const std::string &name) trydx::shared::eventinlineprotected
io_starteddx::coreaudio::server::device< pin_t >protected
linesdx::coreaudio::server::device< pin_t >
linesizedx::coreaudio::server::device< pin_t >
offsetdx::coreaudio::server::device< pin_t >
operator[](::UInt32 client) trydx::coreaudio::server::device< pin_t >inline
pin(::AudioObjectID id)dx::coreaudio::server::device< pin_t >inline
pin(target target)dx::coreaudio::server::device< pin_t >inline
pinsdx::coreaudio::server::device< pin_t >
referencedx::coreaudio::server::device< pin_t >
reset(uint64_t count=0)=0dx::abstract::eventprotectedpure virtual
safety_offsetdx::coreaudio::server::device< pin_t >
seeddx::coreaudio::server::device< pin_t >
signal(uint64_t count=1)=0dx::abstract::eventprotectedpure virtual
wait(bool reset=false)=0dx::abstract::eventprotectedpure virtual
~event()=defaultdx::abstract::eventprotectedvirtual

(c) copyright 2009 dynamic acoustics e.U. generated on Mon Dec 22 2025

a closed source license may be obtained by requesting a written permission from dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.