dxd - dynax driver framework 2.1.0d48
cross platform open source driver development framework
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dx::shared::memory< buffer_t > Member List

This is the complete list of members for dx::shared::memory< buffer_t >, including all inherited members.

dx_catchall_rethrow(, "name:%s hash:%s size:%d", name.c_str(), hash.c_str(), size) operator structdx::shared::memory< buffer_t >inline
dx_catchall_rethrow(, "name:%s hash:%s size:%d", name.c_str(), hash.c_str(), size) void free() noexceptdx::shared::memory< buffer_t >inline
free() noexceptdx::shared::memory< buffer_t >inline
initialize(const std::string &name, size_t size=sizeof(buffer_t)) trydx::shared::memory< buffer_t >inline
initialize(const std::string &name, size_t size=sizeof(header)) trydx::shared::memory< buffer_t >inline
memory()=defaultdx::shared::memory< buffer_t >
memory(const std::string &name, size_t size=sizeof(buffer_t))dx::shared::memory< buffer_t >inline
memory()=defaultdx::shared::memory< buffer_t >
memory(const std::string &name, size_t size=sizeof(buffer_t))dx::shared::memory< buffer_t >inline
object()=defaultdx::object< invalid_t >protected
operator buffer_t *() const noexceptdx::shared::memory< buffer_t >inline
operator buffer_t *() const noexceptdx::shared::memory< buffer_t >inline
operator const os_event() const noexceptdx::object< invalid_t >inline
operator os_event() noexceptdx::object< invalid_t >inline
operator*() const noexceptdx::shared::memory< buffer_t >inline
operator*() const noexceptdx::shared::memory< buffer_t >inline
operator->() const noexceptdx::shared::memory< buffer_t >inline
operator->() const noexceptdx::shared::memory< buffer_t >inline
operator::HANDLE() const noexceptdx::object< invalid_t >inline
operator=(const object &object)dx::object< invalid_t >inline
processdx::object< invalid_t >protected
~memory() noexceptdx::shared::memory< buffer_t >inline
~memory() noexceptdx::shared::memory< buffer_t >inline
~object() noexceptdx::object< invalid_t >inlinevirtual

(c) copyright 2009 dynamic acoustics e.U. generated on Fri Feb 23 2024

a closed source license may be obtained by requesting a written permission from dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.