dxd - dynax driver framework 2.1.0d48
cross platform open source driver development framework
Loading...
Searching...
No Matches
dxd::buffer< scope_t, limit_t, alignment_t, contigous_t > Member List

This is the complete list of members for dxd::buffer< scope_t, limit_t, alignment_t, contigous_t >, including all inherited members.

buffer()=defaultdxd::buffer< scope_t, limit_t, alignment_t, contigous_t >
buffer(size_t size, unsigned int limit=limit_t, unsigned int alignment=alignment_t, bool contigous=contigous_t)dxd::buffer< scope_t, limit_t, alignment_t, contigous_t >inline
buffer()=defaultdxd::buffer< scope_t, limit_t, alignment_t, contigous_t >
buffer(size_t size, unsigned int limit=limit_t, unsigned int alignment=alignment_t, bool contigous=contigous_t)dxd::buffer< scope_t, limit_t, alignment_t, contigous_t >inline
free()dxd::buffer< scope_t, limit_t, alignment_t, contigous_t >inline
initialize(size_t size, unsigned int limit=limit_t, unsigned int alignment=alignment_t, bool contigous=contigous_t)dxd::buffer< scope_t, limit_t, alignment_t, contigous_t >inline
initialize(size_t size, unsigned int limit=limit_t, unsigned int alignment=alignment_t, bool contigous=contigous_t)dxd::buffer< scope_t, limit_t, alignment_t, contigous_t >inline
memory< dx::kernel >::initialize(const void *data, size_t size)dxd::memory< dx::kernel >
memory< dx::kernel >::initialize(void *data, size_t size)dxd::memory< dx::kernel >
memory< dx::kernel >::initialize(::IOMemoryDescriptor *iokit_memory_descriptor)dxd::memory< dx::kernel >inline
memory< dx::kernel >::initialize(::IOMemoryDescriptor *iokit_memory_descriptor, size_t offset, size_t size)dxd::memory< dx::kernel >inline
memory< dx::kernel >::initialize(const::MDL *mdl)dxd::memory< dx::kernel >inline
memory< dx::kernel >::initialize(const::MDL *mdl, size_t offset, size_t size)dxd::memory< dx::kernel >inline
dxd::memory::initialize(const void *data, size_t size)dxd::memory< scope_t >
dxd::memory::initialize(void *data, size_t size)dxd::memory< scope_t >
dxd::memory::initialize(::IOMemoryDescriptor *iokit_memory_descriptor)dxd::memory< scope_t >inline
dxd::memory::initialize(::IOMemoryDescriptor *iokit_memory_descriptor, size_t offset, size_t size)dxd::memory< scope_t >inline
dxd::memory::initialize(const::MDL *mdl)dxd::memory< scope_t >inline
dxd::memory::initialize(const::MDL *mdl, size_t offset, size_t size)dxd::memory< scope_t >inline
memory< dx::memory()=defaultdxd::memory< dx::kernel >
memory< dx::memory(const void *data, size_t size)dxd::memory< dx::kernel >inline
memory< dx::memory()=defaultdxd::memory< dx::kernel >
memory< dx::memory(const void *data, size_t size)dxd::memory< dx::kernel >inline
memory< dx::memory(const::MDL *mdl)dxd::memory< dx::kernel >inline
dxd::memory::memory()=defaultdxd::memory< scope_t >
dxd::memory::memory(const void *data, size_t size)dxd::memory< scope_t >inline
dxd::memory::memory(const::MDL *mdl)dxd::memory< scope_t >inline
memory< dx::operator const::IOMemoryDescriptor *() constdxd::memory< dx::kernel >inline
dxd::memory::operator const::IOMemoryDescriptor *() constdxd::memory< scope_t >inline
memory< dx::operator uint64_t() constdxd::memory< dx::kernel >inline
dxd::memory::operator uint64_t() constdxd::memory< scope_t >inline
memory< dx::operator::IOMemoryDescriptor *()dxd::memory< dx::kernel >inline
dxd::memory::operator::IOMemoryDescriptor *()dxd::memory< scope_t >inline
memory< dx::operator::MDL *() constdxd::memory< dx::kernel >inline
dxd::memory::operator::MDL *() constdxd::memory< scope_t >inline
memory< dx::size() constdxd::memory< dx::kernel >inline
dxd::memory::size() constdxd::memory< scope_t >inline
memory< dx::statusdxd::memory< dx::kernel >
dxd::memory::statusdxd::memory< scope_t >
~buffer()dxd::buffer< scope_t, limit_t, alignment_t, contigous_t >inlinevirtual
memory< dx::~memory()dxd::memory< dx::kernel >inline
memory< dx::~memory()dxd::memory< dx::kernel >inlinevirtual
dxd::memory::~memory()dxd::memory< scope_t >inline

(c) copyright 2009 dynamic acoustics e.U. generated on Fri Feb 23 2024

a closed source license may be obtained by requesting a written permission from dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.