dxd - dynax driver framework 2.2.0d85
cross platform open source driver development framework
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dx::test::driver< super_device_t, audio_pin_t, io_t, device_t, driver_t, engine_t >::match_helper< std::vector< std::string > > Struct Reference

#include <dx_test.h>

Public Types

typedef std::vector< std::string > match
 

Static Public Member Functions

static std::vector< std::string > assign (args &args)
 
static void describe ()
 

Member Typedef Documentation

◆ match

template<typename super_device_t , typename audio_pin_t , typename io_t = int32_t, typename device_t = device<typename audio_pin_t::circular_t, super_device_t>, typename driver_t = dx::proxy::driver<device_t>, typename engine_t = stream::engine<device_t, audio_pin_t, driver_t, io_t>>
typedef std::vector<std::string> dx::test::driver< super_device_t, audio_pin_t, io_t, device_t, driver_t, engine_t >::match_helper< std::vector< std::string > >::match

Member Function Documentation

◆ assign()

template<typename super_device_t , typename audio_pin_t , typename io_t = int32_t, typename device_t = device<typename audio_pin_t::circular_t, super_device_t>, typename driver_t = dx::proxy::driver<device_t>, typename engine_t = stream::engine<device_t, audio_pin_t, driver_t, io_t>>
static std::vector< std::string > dx::test::driver< super_device_t, audio_pin_t, io_t, device_t, driver_t, engine_t >::match_helper< std::vector< std::string > >::assign ( args & args)
inlinestatic

◆ describe()

template<typename super_device_t , typename audio_pin_t , typename io_t = int32_t, typename device_t = device<typename audio_pin_t::circular_t, super_device_t>, typename driver_t = dx::proxy::driver<device_t>, typename engine_t = stream::engine<device_t, audio_pin_t, driver_t, io_t>>
static void dx::test::driver< super_device_t, audio_pin_t, io_t, device_t, driver_t, engine_t >::match_helper< std::vector< std::string > >::describe ( )
inlinestatic

The documentation for this struct was generated from the following file:

(c) copyright 2009 dynamic acoustics e.U. generated on Thu Jan 23 2025

a closed source license may be obtained by requesting a written permission from dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.