dxd - dynax driver framework 2.1.0d58
cross platform open source driver development framework
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dx::usb::audio::descriptor::interface::control::clock_multiplier Struct Reference

#include <dx_usb_audio.h>

+ Inheritance diagram for dx::usb::audio::descriptor::interface::control::clock_multiplier:
+ Collaboration diagram for dx::usb::audio::descriptor::interface::control::clock_multiplier:

Public Attributes

uint8_t bClockID
 Constant uniquely identifying the Clock Multiplier Entity within the audio function. This value is used in all requests to address this Entity.
 
uint8_t bCSourceID
 ID of the Clock Entity to which the last Clock Input Pin of this Clock Selector Entity is connected.
 
uint8_t bDescriptorSubtype
 
uint16_t bmControls
 D1..0: Clock Numerator Control; D3..2: Clock Denominator Control; D7..4: Reserved. Must be set to 0.
 
uint8_t iClockMultiplier
 Index of a string descriptor, describing the Clock Multiplier Entity.
 

Member Data Documentation

◆ bClockID

uint8_t dx::usb::audio::descriptor::interface::control::clock_multiplier::bClockID

Constant uniquely identifying the Clock Multiplier Entity within the audio function. This value is used in all requests to address this Entity.

◆ bCSourceID

uint8_t dx::usb::audio::descriptor::interface::control::clock_multiplier::bCSourceID

ID of the Clock Entity to which the last Clock Input Pin of this Clock Selector Entity is connected.

◆ bDescriptorSubtype

uint8_t dx::usb::audio::descriptor::head::bDescriptorSubtype
inherited

◆ bmControls

uint16_t dx::usb::audio::descriptor::interface::control::clock_multiplier::bmControls

D1..0: Clock Numerator Control; D3..2: Clock Denominator Control; D7..4: Reserved. Must be set to 0.

◆ iClockMultiplier

uint8_t dx::usb::audio::descriptor::interface::control::clock_multiplier::iClockMultiplier

Index of a string descriptor, describing the Clock Multiplier Entity.


The documentation for this struct was generated from the following file:

(c) copyright 2009 dynamic acoustics e.U. generated on Sun Apr 28 2024

a closed source license may be obtained by requesting a written permission from dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.