dxd - dynax driver framework 2.6.0d204
cross platform open source driver development framework
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dx::coreaudio::property Class Reference

coreaudio::property More...

#include <dx_coreaudio_property.h>

Inheritance diagram for dx::coreaudio::property:
Collaboration diagram for dx::coreaudio::property:

Classes

struct  device
class  listen
 coreaudio::property::listen More...
struct  plugin
struct  pod
struct  qualifier
struct  virtuel

Public Types

typedef std::vector<::AudioObjectPropertyAddress > addresses
typedef std::map<::AudioObjectPropertySelector, ::CFStringRef > dictionary

Public Member Functions

template<typename data_t>
const propertyget (data_t &data) const try
dx_coreaudio_property_catchall_rethrow operator bool () const noexcept
template<typename data_t>
dx_coreaudio_property_catchall_rethrow operator data_t () const try
template<typename data_t>
 operator std::set< data_t > () const
dx_coreaudio_property_catchall_rethrow operator std::string () const
 return std::string from C-string property
template<typename data_t>
 operator std::vector< data_t > () const try
template<typename data_t>
dx_coreaudio_property_catchall_rethrow propertyoperator<< (const data_t &data) try
template<typename data_t>
propertyoperator= (const data_t &data) try
 property (const ::AudioObjectID &id, const ::AudioObjectPropertyAddress &address, const struct qualifier &qualifier={})
virtual dx_coreaudio_property_catchall_rethrow propertyset (const void *data=nullptr, uint32_t size=0) try
dx_coreaudio_property_catchall_rethrow uint32_t size () const try
virtual ~property ()=default

Public Attributes

const ::AudioObjectID id

Protected Attributes

qualifier qualifier {}

Friends

template<typename, typename, bool>
class coreaudio::promoted::property

Detailed Description

Member Typedef Documentation

◆ addresses

typedef std::vector<::AudioObjectPropertyAddress> dx::coreaudio::property::addresses

◆ dictionary

typedef std::map<::AudioObjectPropertySelector, ::CFStringRef> dx::coreaudio::property::dictionary

Constructor & Destructor Documentation

◆ property()

dx::coreaudio::property::property ( const ::AudioObjectID & id,
const ::AudioObjectPropertyAddress & address,
const struct qualifier & qualifier = {} )
inline

◆ ~property()

virtual dx::coreaudio::property::~property ( )
virtualdefault

Member Function Documentation

◆ get()

template<typename data_t>
const property & dx::coreaudio::property::get ( data_t & data) const
inline
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◆ operator bool()

dx_coreaudio_property_catchall_rethrow dx::coreaudio::property::operator bool ( ) const
inlinenoexcept

◆ operator data_t()

template<typename data_t>
dx_coreaudio_property_catchall_rethrow dx::coreaudio::property::operator data_t ( ) const
inline
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◆ operator std::set< data_t >()

template<typename data_t>
dx::coreaudio::property::operator std::set< data_t > ( ) const
inline

◆ operator std::string()

dx_coreaudio_property_catchall_rethrow dx::coreaudio::property::operator std::string ( ) const
inline

return std::string from C-string property

◆ operator std::vector< data_t >()

template<typename data_t>
dx::coreaudio::property::operator std::vector< data_t > ( ) const
inline
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◆ operator<<()

template<typename data_t>
dx_coreaudio_property_catchall_rethrow property & dx::coreaudio::property::operator<< ( const data_t & data)
inline
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◆ operator=()

template<typename data_t>
property & dx::coreaudio::property::operator= ( const data_t & data)
inline
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◆ set()

virtual dx_coreaudio_property_catchall_rethrow property & dx::coreaudio::property::set ( const void * data = nullptr,
uint32_t size = 0 )
inlinevirtual

Reimplemented in dx::coreaudio::property::listen.

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◆ size()

dx_coreaudio_property_catchall_rethrow uint32_t dx::coreaudio::property::size ( ) const
inline
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◆ coreaudio::promoted::property

template<typename, typename, bool>
friend class coreaudio::promoted::property
friend

Member Data Documentation

◆ id

const ::AudioObjectID dx::coreaudio::property::id

◆ qualifier

qualifier dx::coreaudio::property::qualifier {}
protected

The documentation for this class was generated from the following file:

(c) copyright 2009 dynamic acoustics e.U. generated on

a closed source license may be obtained by requesting a written permission from dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.