dxd - dynax driver framework
2.1.0d73
cross platform open source driver development framework
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Here is a list of all functions with links to the classes they belong to:
- r -
read() :
dx::circular
,
dxd::usb_device::pipe
read32() :
dxd::fw
,
dxd::ppc
realtime() :
dx::thread::prio::realtime
receipt() :
dx::trace::indent::receipt
,
dx::trace::receipt
receive() :
dxd::usb_device::pipe
received() :
dx::coreaudio::pin
,
dx::usb::platform::pipe< device_t, interface_t >
,
dx::usb::stream::pipe< desc_t, circular_t >
,
dx::virtuel::stream::pin< _desc_t, _circular_t, _device_t >
,
dxd::usb_device::pipe
reenumerate() :
dx::usb::platform::device
reference() :
dx::cf::reference< cf_object_t >
,
dx::io::reference< io_object_t >
,
dxd::port::reference< object_t >
,
dxd::reference< object_t >
referenced() :
dxd::referenced
registry() :
dx::io::registry
,
dx::registry
,
dxd::wdm::registry
release() :
dx::cf::reference< cf_object_t >
,
dx::usb::platform::pipe< device_t, interface_t >::isoc::buffer
,
dxd::referenced
remove() :
dx::generic::driver::setup
,
dxd::wdm::registry
removed() :
dx::coreaudio::server::plugin< pin_t, device_t >
,
dx::driver< device_t >
,
dx::generic::driver
,
dx::stream::engine< device_t, pin_t, io_t, circular_t, driver_t >
request() :
dx::usb::request< data_t, typename >
,
dx::usb::request< data_t >
,
dxd::usb_device
rescan() :
dx::generic::driver::setup
reset() :
dx::event< user >
,
dx::io::iterator
,
dx::shared::event
,
dx::stream::device< desc_t >
,
dx::usb::platform::device
,
dx::virtuel::stream::device< desc_t >
,
dxd::event< dx::kernel >
,
dxd::event< dx::user >
retain() :
dx::cf::reference< cf_object_t >
,
dx::io::reference< io_object_t >
,
dxd::referenced
run() :
dx::cf::runloop
,
dx::clock< scope_t, clock_t >
,
dx::stream::engine< device_t, pin_t, io_t, circular_t, driver_t >
,
dxd::process
,
dxd::wdm::workitem
runloop() :
dx::cf::runloop
,
dx::coremidi::server::device< stream_pin_t >
rx() :
dxd::multichannel::stream< channel_t >
(c) copyright 2009 dynamic acoustics e.U.
generated on Fri Nov 15 2024
a closed source license may be obtained by requesting a written permission from
dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.