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| class | aggregate |
| class | bar |
| | dx::gui::bar A row of independently toggling buttons, reporting (id, state) on change. More...
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| class | box |
| | dx::gui::box A read-only dropdown of (label, value) pairs, reporting the selected value. More...
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| class | button |
| class | checkbox |
| class | component_size_pair |
| class | cpl |
| | dx::gui::cpl wxWidgets counterpart of the juce dx::gui::cpl application shell: a resizable window holding a tree of the driver's devices (with "+"/"-" buttons to create/destroy pod devices), a File/Debug/Help menu bar mirroring the juce interface's New/Open/Import/Save/Save As/Recent/Exit, Logging and About, and the exception hierarchy dialog above for uncaught exceptions. More...
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| class | device |
| | dx::gui::device Mixes an outline presence into a device_t, mirroring the juce interface's nesting one-for-one: device::stream::pin, device::clock::samplerate, device::iosize and device::clients are nested dx::gui::item subclasses here too, each row showing its own controls inline, exactly like the juce TreeView design - the one deviation forced by wx is that every wxWindow needs its parent at construction time, so (unlike juce, which lazily makes a Component once a TreeViewItem becomes visible) device_t's own outline row cannot be built inside its constructor: the generic driver/map machinery constructs device_t itself, before any wx parent window exists. attach() below is therefore called once by the driver, once a wx parent is available, and builds the outline from that point on exactly as juce's device::update() does. More...
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| class | direction |
| class | exception_dialog |
| | dx::gui::exception_dialog wxWidgets counterpart of the juce interface's exception hierarchy dialog: shows a dx::exception and its chain of causes (frame, comment, what()+error code, file:line, function) as a navigable tree, instead of collapsing it into a single message string. More...
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| class | file |
| | the given vendor/product-relative path, in the platform's standard app data location More...
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| class | image |
| class | item |
| | dx::gui::item wx counterpart of the juce interface's dx::gui::item<component_t>: one row of a single, continuously expandable outline. Every device and every one of its stream/pin/clock/... rows is an item, nested directly inside its parent item and indented beneath it, showing its own controls inline via content - mirroring juce's TreeView design, where wx has no equivalent of an arbitrary Component hosted per tree row (wxTreeCtrl cannot host child controls), so the outline is built here from plain wxPanel rows in nested box sizers instead. More...
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| class | label |
| class | looknfeel |
| | dx::gui::looknfeel Approximates the juce interface's dark/light colour scheme on the containers wx lets us recolour (frame/panel/splitter backgrounds, the tree, and - via colour inheritance - future field labels) without fighting native control rendering. Buttons, combo boxes, checkboxes and text fields are deliberately left to render as the platform normally would: recolouring native controls fights macOS's own dark-mode appearance, whereas juce draws every control itself and so can commit to one look on every platform. More...
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| class | power2 |
| class | text |
| | dx::gui::text An editable single line text field, committing on Enter or on losing focus. More...
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| template<typename device_t> |
| void | commit (device_t &device) |
| | dx::gui::commit Writes device's desc back through its promoted::property (persisting the edit and notifying listeners) - but only for device_t::super types that actually expose a writable desc (hardware-enumerated devices are read-only; user creatable/POD devices are not). A no-op otherwise, matching the juce interface's requires{...device_t.desc...} gate on every field edit.
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| template<typename item_t, typename value_t> |
| void | power2 (box< item_t > &box, const value_t &value, const uint32_t(&range)[2]={1, 2048}, uint32_t granularity=1, bool inbetween=true) |
| | dx::gui::power2 Fills a box<item_t> with the power-of-2 (plus in-between) values valid in [range[0], range[1]] * granularity, and selects the current value.
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| wxWindow * | row (wxWindow *parent, std::vector< std::function< wxWindow *(wxWindow *)> > controls) |
| | dx::gui::row Lays a handful of controls out on one horizontal line - the wx counterpart of the juce interface's dx::gui::aggregate<component_t...>: a dense row such as "[audio][MIDI] resolution: [32] bit [float] in [4] byte ...", built from factories so every control gets the row panel as its wx parent.
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| std::function< wxWindow *(wxWindow *)> | text_of (const wxString &value) |