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| class | dx::gui::bar |
| | dx::gui::bar A row of independently toggling buttons, reporting (id, state) on change. More...
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| class | dx::gui::box< item_t > |
| | dx::gui::box A read-only dropdown of (label, value) pairs, reporting the selected value. More...
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| class | dx::gui::button |
| class | dx::gui::checkbox |
| class | dx::gui::file |
| | the given vendor/product-relative path, in the platform's standard app data location More...
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| class | dx::gui::image |
| class | dx::gui::item< component_t > |
| | dx::gui::item wx counterpart of the juce interface's dx::gui::item<component_t>: one row of a single, continuously expandable outline. Every device and every one of its stream/pin/clock/... rows is an item, nested directly inside its parent item and indented beneath it, showing its own controls inline via content - mirroring juce's TreeView design, where wx has no equivalent of an arbitrary Component hosted per tree row (wxTreeCtrl cannot host child controls), so the outline is built here from plain wxPanel rows in nested box sizers instead. More...
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| class | dx::gui::label |
| class | dx::gui::text |
| | dx::gui::text An editable single line text field, committing on Enter or on losing focus. More...
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| template<typename device_t> |
| void | dx::gui::commit (device_t &device) |
| | dx::gui::commit Writes device's desc back through its promoted::property (persisting the edit and notifying listeners) - but only for device_t::super types that actually expose a writable desc (hardware-enumerated devices are read-only; user creatable/POD devices are not). A no-op otherwise, matching the juce interface's requires{...device_t.desc...} gate on every field edit.
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| template<typename item_t, typename value_t> |
| void | dx::gui::power2 (box< item_t > &box, const value_t &value, const uint32_t(&range)[2]={1, 2048}, uint32_t granularity=1, bool inbetween=true) |
| | dx::gui::power2 Fills a box<item_t> with the power-of-2 (plus in-between) values valid in [range[0], range[1]] * granularity, and selects the current value.
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| wxWindow * | dx::gui::row (wxWindow *parent, std::vector< std::function< wxWindow *(wxWindow *)> > controls) |
| | dx::gui::row Lays a handful of controls out on one horizontal line - the wx counterpart of the juce interface's dx::gui::aggregate<component_t...>: a dense row such as "[audio][MIDI] resolution: [32] bit [float] in [4] byte ...", built from factories so every control gets the row panel as its wx parent.
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| std::function< wxWindow *(wxWindow *)> | dx::gui::text_of (const wxString &value) |